![]() To curb this, we limit the number of new textures we upscale per screen. ![]() 1), some part of a game's graphic (most noticeably Character Portrait Sprites) Texture Scaling does not apply itself when selected no matter what associated settings are … Edit: The huge slowdown was fixed on latest version of ppsspp when this pull request was merged still leaving the speedhack here as while it's not needed anymore, upscale level = 3x upscale type = hybrid deposterize = on anistropic filtering - 8x texture filtering = linear disable stencil test texture coord speedhack multithreaded Upscale Level: Auto Upscale Type: xBRZ Deposterize: Unticked Texture Filtering Anisotropic Filter: 16x Texture Filtering: Auto Hack Settings (probably 1360 x 768 like most laptops), especially since it only has 256 mb. Go back to the menu and create a game config (this gives this game its own settings) 4. Navigate to your frontend 'downloads' folder, if the download finished properly you should see a new 'dolphin-emu' folder inside. ![]() For ULUS10053 rom: forexjammer Star Wars: … Here are the best Hogwarts Legacy settings: Upscale Type: Nvidia DLSS or AMD FSR 2. No matter which combo of PPSSPP settings I use for Texture Scaling, even just at 2x Upscale Level, and trying all of the Upscale Types, I can't get it to work on the entire screen. Upscale level? Upscale Type (bicubic, xBRZ, Hybrid)? Anisotropic Filtering? Texture Filter (Linear on FMV, Nearest)? Multithreaded (helped … I've looked through this thread and the various links given in it and I can't seem to find an issue for the visual problem i'm having. ![]()
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